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Earth Legendary Tier List

Greetings to my fellow readers! I'm happy to announce that I'll be making tier lists for the renowned heroes of FEH, and what better...

31 May 2024

HOSHIDO CORRIN AT LAST - Legendary Corrin (M) Banner Review

We're getting a green Fire Legendary for this month, in the form of male Corrin. He's finally got the Hoshidan arc alt and he's been highly requested by the community on Twitter. Sadly, he does not come with Omega Yato, which is a shame, but he can transform like his female counterpart. So, without further ado, let's dive into it.

Legendary Corrin (M)

He's a green infantry dragon with Hoshido's Breath, which grants both Slaying and Distant Counter effects. If his HP is 25% or above at start of turn, he gains Special Acceleration. At the start of combat, he receives Omni+X based on number of allies within 3 spaces multiplied by 3, plus 5; max 14. Additionally, he has a flat damage-reduction of 7 from foe's first attack, including Braves. It also includes Scowl, pseudo-Time's Pulse 4 after combat, as well as adaptive damage against ranged units.

His preferred special is called Dragon Fang Shot, which boosts his damage by 40% of Res. This time, it includes unpierceable Dragon Wall 3, reducing by X% = 4 - current Special cooldown count value × difference between stats; max 40%. It also grants half DR-piercing if Corrin's Special is ready or triggered. Once his special is triggered after combat, he can inflict Divine Vein (Water) on the target's space and others within 2 spaces of target.  This new Divine Vein effect acts as difficult terrain for ranged foes, inflicting Spd-6 and cutting their non-special DR by half.

His passives include Spd/Res Finish 4 & Atk/Res Ploy 3 as his A & C skills respectively. He has a new B skill called High Dragon Wall. It is basically a premium version of Dragon Wall 3 which now grants Phantom Res and inflicts Spd/Res-4 on the foe. It also has Warp Bubble against ranged units, making it solid fodder for most Res-based dragons. Not only can they tank better, but they can counteract warping to a certain degree. However, they're still vulnerable against Winter Edelgard. If you want full anti-warp capabilities, you should have Gatekeeper or Valentine's Myrrh instead.

Overall, Corrin can be a decent enemy phase omni-tank against most ranged threats, though he's not as strong as like Emblem Ike. I also consider him inferior to some of the top tier Legendary units due to no support capabilities. As a result, he may get worse as time passes. After all, his Divine Vein effect can be awkward to trigger as it relies on his Special. 

Overall Banner

This banner offers great colorsharing value, and I want to start with Red first, which has the best colorshare. Both Emblem Ike & Emblem Marth are incredible in their own right, highly sought after for their Emblem effects and their combat potential. Kvasir might be mediocre as a Dark Defense mythic, but the high value from the Emblems compensates a lot.

In my opinion, colorless is the second best option as it includes Askr, who's still decent for various strategies in Light season. Even though he struggles a bit due to Loki, he's still a great unit for his versatility. While Gullveig isn't the best action-economy nuke, Flared Sparrow and Occultist's Strike are still worth it for some of the older nukes. Then, there's Hortensia, excelling both as a support and a fodder factory option. 

Because of this, I rank green lower because Corrin himself is not that amazing as a frontliner. What's more, he's colorsharing with Legendary Alear (F), another Fire Legendary, which is less ideal since you would not want to run two Legendary units of the same season either. Regardless, Rearmed Lucina is another great pick like Hortensia's case.

Last but not least, blue is the least appealing option because of Legendary Fae, who diminishes its entire value. I wish they'd moved her to the Remix pool at the last minute, since she's already an outclassed omni-tank, and has to wait for her refine in early 2025. Other than that, you have Mythic Lumera who can support your frontliners, and Legendary Shez (F), a decent nuke who can get better with some investment.

Final Thoughts + Next Reruns?


This banner is quite stacked, aside than Fae. Although Corrin may be underwhelming as a frontliner, most of the value lies with the red Emblem units, so I believe most people will definitely be summoning for either of these two. Thus, a great choice for a new player's banner. With over 300 orbs, I will definitely be summoning for a few copies of Emblem Ike as he's my favorite.

Speaking of which, Emblem Ike is scheduled to return in August, where he could potentially colorshare with a new Legendary. Furthermore, both Emblem Marth and Legendary Corrin (M) are set to return in September, and if you don't have Marth yet, you'd better consider get one copy of him as he's colorsharing with Legendary Yuri, who's already considered mediocre.

Let me know if you're excited about the double Emblem colorsharing. Thank you so much for reading my thoughts and be sure to save your precious orbs. 

29 May 2024

A BRIDAL BONZANA - Bridal Banner Summons 2024

The value of this Bridal Banner is pretty insane, with Sharena being the action-economy nuke, re-activating Canto, and Embla making high cooldown Specials easier to trigger. I can't wait to pull and use these aforementioned units in AR-Offense to build more Galeforce teams. so I decide to opt for this one before the Legendary banner at the end of this month. 

23rd May - After a month of skipping numerous banners, I've 422 orbs - the highest I've ever accumulated. As usual, I'm going for full circles, praying that my summoning session goes successful.


I got Nel for the 3rd & 7th summons, as both 5-star and 4 star units respectively. Pretty obvious to bench since I'm not going to use her, but she has some valuable fodder for dragons.



Even not thinking of getting her, Lapis graced in her bridal attire at the 8th summon, and I couldn't be happier! As a support unit, her IVs don't really matter to me, but I'm excited to test her out later. I look forward to seeing if her Shared Spoils effect is any good in practice.


LET'S GO!! IT'S SHARENA TIME! I pulled her on the 13th summon, and I'm so hyped! That multiple action economy is going to make a big deal on the meta.


On the 15th & 24th summons, I got 2 additional copies of Lapis! What is FEH even thinking right now, giving out 2 duplicates of my favorite Engage girl in this session? I felt overjoyed, however, I'm already content with 1 copy, so I'm going to enjoy this delicious fodder of Flared Sparrow and Flow Guard 4!


Sharena on the 35th summon already?! This summoning session is going nuts! This time, she comes with -HP and +Def instead of the previous -Spd and +Def. That brings Excel and/or Potent 4 options into play!

Since Embla refuses to show up after 40 summons, I'm now safe to spark for her. It's weird yet fitting that her summoning quote aligns so well with my situation.


Unit Summary + Final Thoughts

Insane bridal summary from Fire Emblem Heroes

This summoning session must be the most insane I've ever experienced. Given that I've spent 155 orbs on full circles, I never imagined such fantastic luck would be possible. To my amazement, I managed to summon all of the focus units as well as their duplicates within my spending. 

Honestly, I've never been more thrilled with any banner than this one, and it's set to make history for me! Now with my desired units in hand, I can now save up every last bit of orb for Emblem Ike.

Thank you so much for reading my exhilarating summoning session and be sure to save your orbs!

21 May 2024

GALEFORCE GALLOPS - Bridal Banner Review 2024

 The awaited Bridal banner is finally here, so let's take a look at these powerful units.

Bridal Embla

As guessed from the silhouette two days ago, Embla is back with even more skills in store.

Her weapon Closing Florets, grants Slaying and Canto (Rem+1), and if her HP is 25% or more at the start of turn, she can accelerate Specials by 2 for herself and allies, specifically supports and the one with the highest Spd. She will accelerate the Special by 1 if its cooldown count is 1 less than its max value. Then, at start of combat, she grants bonuses to all of her stats based on the number of foes within 3 rows and 3 columns multiplied by 5, plus 5; max 14. She can deal true damage = 20% of her Spd, reducing damage by the same amount. However, these effects do not apply to AOEs, and also, if she transforms, she gets Atk+2 and moves 1 extra space.

She also has Atk/Spd Wild which is nice, and Beast Assault 4, which inflicts Spd/Def-4 and cuts through foe's DR by half. It's a great skill for your beast units as damage-reduction is becoming more prominent.

Lastly, she has Absolute Closure, a side upgrade to Severance, adding Null-Follow Up and Omni+4 when transformed.

I heard that this Embla is better than her Mythic counterpart. Not only she's blessable, but she can synergize with Galeforce teams and shut down Save units inside her Proximity, which is great for AR- Offense teams. Her offensive capabilities have also improved, allowing her to deal more damage and retreat like a hit-and-run unit. Therefore, a solid improvement from the God of Closure, who's slowly falling out of relevance.

Bridal Lapis

Nice! It's my favorite girl from Engage, in that lovely dress! Her art is so attractive that I'm really torn about whether I should get her or not.

Anyway, she comes with Slaying and Canto (Rem+1), and if she has entered combat, allies within 5 spaces can warp to anywhere within 2 spaces of her. On player phase or if she's within 2 spaces of an ally, she gets Omni+5 and true bonuses to all stats based on 15% of her Spd during combat, and she deals true damage equal to 20% of her Spd, again excluding AOEs. She then reduces damage from foe's first attack (including braves) by 80% if anyone initiates first combat; otherwise, 40%. 

If Lapis fights first, after combat, she deals 10 damage to both the target and foes within 2 spaces, and they will suffer from Shared Spoils. This inflicts -5 to all stats and cancels all foes' DR effects. Anyone who defeats that foe will grant another action to themselves, which sounds interesting. As a pseudo-support unit, Lapis needs to survive to be effective, which is why she comes with Escutcheon.

Her passives include Flared Sparrow and Panic Smoke 4 as her A & C skills respectively, and the upgraded Flow Guard 4, which now inflicts additional Spd/Def-4 and Scowl on foe. It's a very strong skill for all melee cavs and fliers as they can benefit from the Scowl effect.

Lapis proves to be a very strong jack-of-all trades unit, but being a cavalry unit means she has trouble navigating through difficult terrain. Additionally, she might be underrated because of needing to fight and survive before activating Guidance and Galeforce effects.

Bridal Nel


I did not expect Nel to be here this early, but at least we got a decent demote for fodder.

Dragonbloom+ grants Omni+4 and deals true damage = 15% of her Spd during player phase or if within 2 spaces of an ally. It also grants damage reduction and it's a copy-and-paste of Lapis' weapon. Nel may be a generic dragon for now, but Atk/Spd Scowl 3 and Counter Roar 3 are quite valuable for low-cost inheritance.

Bridal Sharena + Veronica

We finally got a Sharena alt after so many years of neglect! Everyone in the community can now rejoice for this one. She even pairs up with Veronica as a tribute to Book VI's ending.

She has United Bouquet, which grants Slaying, and at the start of turn, if she has more than 25% HP, she grants Atk/Spd+6 and extra movement to herself. At start of combat, under the same HP criteria, she grants Omni+14 at max based on the number of allies within 3 rows and 3 columns, multiplied by 3, plus 5. She also gets Null-Follow Up, true damage based on 20% of her Spd, and restores a ton of HP to herself via the Clash effect.

No Quarter is a great Special, and we have Atk/Spd Excel already - an early powercrept Clash! This time, it deals additional flat damage as well as grants flat DR by X times 3, based on the number of spaces moved. Maybe it's so that fast cavs like her have some chance to survive during player phase.

Potent 4 is a cherry on top of her nuking capabilities, and she comes with Forever Yours as her preferred C skill. It grants Canto (Dist, +1;Max 4), and if she initiates combat of is within 3 spaces of an ally, she gets Omni+4, 40% DR, and Tempo, which is rarely seen in cavs. After she acts, if an ally within 3 spaces finishes combat, she gets another action, and can re-enable Canto.

Last but not least, their duo skill breaks the usual Ninja tradition as it now grants another action to themselves, and re-enabling Canto after combat.

Sharena is quite a formidable force for Galeforce strategies, being able to act again as if her ally is Brave Marianne. If paired with units like Embla, who can help accelerate Specials, and with Galeforce followed by her duo skill, she can act up to 4 times in one turn, surpassing Gullveig who can do thrice. Shout out to FEHology for the princess's triumphant return. She's going to wreak some havoc on Aether Raids, as if Galeforce powercreep is not that enough.

Final Thoughts + Will I Summon?


Overall, this is essentially a Galeforce banner, and Sharena is undoubtedly the star of this banner. Both she and Lapis can act as pseudo-refreshers, while Embla can make Galeforce easier to trigger, albeit not having Guidance support. With that said, I can see these units having a significant impact on AR-Offense, so if you're a fan of Galeforce strategies, I would encourage giving this banner a go.

For now, I'll wait for the insane colorsharing of Emblems at the end of this month, as I'd love to get a few more copies of Ike. After all, this banner lasts for a month, and I might consider pulling for Sharena if my orb budget allows.

Let me know if you're excited for this banner. Thank you so much for reading my thoughts and I hope you have some succulent summons, just like Bridal Sharena breaking the action-rule!

16 May 2024

Earth Legendary Tier List

Greetings to my fellow readers! I'm happy to announce that I'll be making tier lists for the renowned heroes of FEH, and what better way to start off than Legendary units? Make sure to check out these posts regularly as they will be updated occasionally when a new unit releases or as some of them show their age.

I'm going for the Earth Legendary units first because it's the latest season to have a unit this year. This one is arguably the weakest for Arena, as many units are focused on their combat potential, and tend to get outclassed after a short while.


Criteria:

I will be ranking these units based on their overall performance in several game modes, including Aether Raids, Summoner Duels, and especially Arena as they can increase your scoring. As mentioned, the rankings for each unit will change consistently according to the meta, so tier lists like this are not truly conclusive. Also, I will rank them based on their unique abilities and potential for more strategies.

So without further ado, let's go straight into my explanation for each tier.

Tier Explanation:

Tier 1: Outstanding units with exceptional skills in the meta. Must summons and excellent options for investment.

Tier 2: Not the best units but great units with powerful niches, though not game-changing.

Tier 3: Usable units who are okay in terms of strength, but face competition with better performing units.

Tier 4: Mediocre units who struggle in battle unless they are fully invested, and need more resources to be effective.

Tier 5: The worse of the worst, utterly outclassed by many stronger candidates. Not worth summoning.

Last but not least, this is just my opinion, so please don't be too harsh or judgmental. To each tier we go!

Tier 1

Earth Tier 1

Legendary Robin (M) - He's still great as a support unit, although he's fallen off slightly due to the prevalence of Ploy 3. Nonetheless, it does not stop him from being the best Earth legendary on the list. Grand Strategy is still powerful as long as you position him correctly, and I heard that he performs well in Summoner Duels since you're out of Ploy's range from the start. Also, he grants Joint Unity which is decent.

Legendary Alear (M) - The latest Earth Legendary who's still in his prime, but I place him at borderline Tier 1 as he's not really a menace. Unconditional brave & built-in Scowl are great overall, but his Miracle effect can be difficult to trigger due to positioning. Without any support capabilities, he might age faster than most other units.

Tier 2

Earth Tier 2

Legendary Seliph - This is a major example of zero-to-hero transformation, as Seliph got an insane refine back then. I had fun using him in AR-Offense and PvE game modes where he turned out to be a monster. He excels as a super-busted omni-tank thanks to Null-Counter Disrupt, damage-reduction, enemy phase brave and Miracle. However, his triumphant return only lasts for a while as more DR piercing and pre-combat damage become available.

Tier 3

Earth Tier 3

Legendary Nanna - Back in her day, she was a menace because she can nullify damage reduction with her usual hits, but nowadays, not so much. Nanna struggles to retain her viability amidst the speed creep, and she can't take down some of the tanks we've got today. Even so, she still functions as a decent sword cavalry, albeit overshadowed in some ways.

Legendary Deirdre - Renowned for her formidable nuking capabilities and ability to nullify adaptive damage, Deirdre can sometimes face setbacks such as Null Follow-Up & Guard. Furthermore, her Miracle effect pales in comparison to Alear's, as she lacks full-HP restoration after triggering. Looks like she can be a useful candidate for Ploy 3 to counter Robin and his Grand Strategy though.

Legendary Alm - Despite receiving a refine, Alm kind of struggles to find his place in the current meta, now ruled by faster and more competent nukes. Sure he gets full DR-piercing from his preferred Special and has true damage, but his usage gets dwindled over time, so it's uncertain if he'll ever return to his former glory. Nonetheless, he remains as a serviceable unit.

Tier 4

Earth Tier 4

Legendary Julia - Regrettably, a lesser version of her mother whose refine falls short of today's standards. Making her a mixed phase infantry nuke against dragons seems iffy to me, as dragons today have many ways to bypass her effectiveness, via Laguz Friend & Counter Roar. Even beyond this, she struggles offensively, and would slowly fall behind as we get more powerful alternatives to infantry mages.

Legendary Claude - It's very disheartening to see how the god-star has fallen tremendously, due to the diminishing impact of Fallen Star in the light of warping mechanics that circumvent its Gravity effect. Besides, his outdated weapon leaves him unreliable as a nuke, so I hope that he would receive a decent refine in the coming months to address his shortcomings.

Legendary Tiki (Young) - I considered putting her in Tier 5, but her preferred Save skill is what prevents her from plummeting. However, her weapon, even after refinement, is terrible, because it does not meet the standards of what a Save unit should have - damage reduction in some form. In today's meta where Saves are struggling to survive, this first manakete can hardly find any relevance.

Tier 5

Earth Tier 5

Legendary Fae - This chicken's release left much to be desired, and her high Arena scoring doesn't compensate for her lackluster tanking capabilities. Even if she has Miracle, it's rendered moot as she remains vulnerable to being nuked today, especially with Guard and Scowl hindering her Special from triggering. In the battlefield, she's just a sitting duck waiting to be obliterated, and unless she gets a substantial refine, you would not want to deploy this unit.

Legendary Robin (F) - When you say that it's hard to be a flying dragon nowadays, I can undoubtedly agree that Grima is one of them. Her weapon falls short, even compared to Fae's, and while she can provide Guidance support, the question is: why choose her over so many better options? Even her refine, she's like a candle in the blazing sun of player phase units - so utterly outclassed that she deserves to be this low.

Legendary Ike - It's pretty obvious, isn't it? He's our first Legendary besides Fjorm, gifted for free, only to flop like any pathetic unit would do, after getting his "refine". At the same time, it saddens me because Ike is one of my favorite lords, and now that his monstrous Emblem emerges, there's no need for a sorry excuse of this unit. He struggles to kill and tank properly, and even with an Arcane weapon, he's transitioned to a generic sword unit with minimal impact. He's not merely lackluster, but a Legendary disappointment in its splendid grandeur.

Final Tier List:

Earth Tier List Final

That's all I have for this tier list. Let me know your thoughts down below, and be sure to stay tuned for more tier lists in the future! 

08 May 2024

GIVE ME YOUR BONUSES - Thoughts on Fallen Heroes 2024

It's Fallen Heroes time! These banners have been packed with potential lately, haven't they? So without any hesitation, let's jump straight into the units below.

Fallen Veyle

It's no surprise that this batch has Veyle as a Fallen Hero, whom I've been expecting to see for an obvious candidate. 

Her weapon, Fell Child's Might grants Slaying, and for allies within 2 spaces, she offers 30% DR during their respective combat. Also, if Veyle initiates combat or her foe is ranged, she inflicts Atk/Res-6, and true penalties on Atk/Res based on 20% of her Res in combat. She then gets 30% DR from all hits, and charges her Special by 1 per hit during combat. Finally, she gets the Brave effect if her Res ≥ foe's Res+10, which adds an intimidating edge to her offensive potential.

Now, we have a powercrept version of Still Water 4, in the form of Crystalline Water, offering Atk/Res+8 at the cost of Def-8. This skill also neutralizes Panic as well as any penalties to unit's Atk/Res on both phases. Because of its exceptional cleansing ability, units who are heavily reliant on their Res stats can find it beneficial, other than getting some extra stat bonuses.

Fell Successor serves as an alternative to Veyle's usual preferred C skill, Fell Protection, but with some adjustments. This time, if she initiates combat or is within 2 spaces of an ally, she inflicts Atk/Res-5 on her foe during combat. She retains the usual Scowl effect if her Res ≥ foe's Res +5, but what's interesting is that she can inflict Double Scowl as long as her foe is ranged. The same effect is applied to her allies within 2 spaces, whom will be granted Atk/Def/Res+4 during combat.

This feels like a side-upgrade to her base form, albeit one with more advantage. The Double Scowl effect is very strong and it can be handy against ranged nukes who constantly spam their Specials with each hit, like Ascended Merric and Citrinne. Other than that, she functions almost identically as a support unit.

Fallen Ursula

Ursula already?! Who in the office decided to shower her with so much love, like they did with Altina? Especially when other plot-relevant units like Jaffar receive little attention recently.

Her preferred weapon, Dead Crow Tome provides Slaying, and at start of turn, if her HP is 25% or above, she gains the Quickened Pulse effect, and grants Atk/Spd+6 and Desperation to herself and allies within 2 spaces for 1 turn. She also gets another Quickened Pulse effect if she has full HP. Under the same condition, at start of combat, she gets +6 to Atk/Spd and true stat bonuses based on 20% of her Spd, which is also used to deal true damage including Specials. She gets Offensive NFU and Null Guard if at full HP.

As if powercrept Still Water isn't enough, we get Verge of Death as a split tier for Life and Death 4. This time, it grants Atk/Spd+8 at a cost of 8 in Def/Res. Just like Crystalline Water, it neutralizes Panic and any penalties to Atk/Spd as well.

Ursula looks pretty strong, given that she can spam and deal true damage with AOEs on every turn. The synergy between these effects have maximised her nuking prowess. I think she's going to be a menace in Cav-Lines for AR-Defense teams, unless you have Gotoh to reduce her AOE damage.

Fallen Nergal

It's finally happened! After so many years of absence, Nergal's finally in the game, and as the major antagonist from Blazing Blade, his inclusion is definitely worthwhile, even if he doesn't receive the Mythic status.

At first, he gets Slaying from Ereshkigal. At start of turn, if his HP is at least 25%, he grants Atk+6 and Essence Drain upon himself and allies within 2 spaces. I've predicted something like this not long ago, which essentially steals all Bonus effects from the target foe and allies within 2 spaces to Nergal and everyone else with the Essence Drain effect. If the foe get defeated, they will restore 10 HP as well. However, this effect will only trigger if Nergal initiates the attack, and I believe he needs to survive in order to transfer the Bonus effects. Nonetheless, it's still very strong, but its impact on the game remains to be seen after some testing.

During combat, if Nergal's meets the same HP condition, he inflicts Atk/Res-6, followed by additional true penalties to his foe's Atk/Res based on 20% of his Res. In addition to that, he can deal flat damage based on the number of Bonus effects active on himself multiplied by 5, resulting in 25 damage with 5 effects at maximum. He can also reduce flat damage by a maximum of 15 if he has the same 5 Bonus effects multiplied by 3.

He has Def/Res Oath 4 which finally made its debut after a long wait. Also, he has C Bonus Doubler and Special Spiral 4 retain their high value in terms of fodder.

Overall, Nergal proves to be a very formidable support unit, capable of draining Bonus effects from of his enemies for his own benefit. It's much reminiscent to his role in his original game, where he seeks quintessence by killing living beings. Adios to omni-tanks in Aether Raids and Summoner Duels!

Rearmed Lumera

We got a Rearmed Dragon, in the form of uhh...Lumera. For this month, it feels like we're about to get a Tempest Trials+ for Book 5, and I'm hoping for Dragon Fafnir to make an appearance, but my hopes have been shattered. What the hell? Lumera's arrival shortly after her Mythic alt? That's so robbed! She doesn't even transform at the penultimate chapter of Engage!

Put that rant aside, we have Arcane Fellstone as another Arcane weapon for dragons. Other than Slaying, at start of combat, if Lumera's HP is above 25%, she grants bonuses to all stats based on 25% of her foe's Atk - 4 (max 14, min 5). Then, she gets 40% Brave DR from foe's first attack and accelerates her Special by 1 per hit. If she's faster than her foe, she gains Null Follow-Up, and for a  dragon as always, adaptive damage against ranged foes.

This weapon seems like an improvement compared to Arcane Grima, especially if you're running a mixed-phased generic dragon on your team, and seeking additional Bonus effects. Moreover, with Null Follow-Up available, you don't need the seal nor Magic Null-Follow, so you can easily run Counter Roar 4 for stackable damage reduction on the frontlines.

Spd/Res Scowl 4 can be nice, but it feels conflicted given that most Res-based dragons tend to be slower, while the faster ones are usually less Res-oriented.

Last but not least, we have Corrupted Dragon as yet another side upgrade to Dragon Monarch. It's basically the same, but the only difference is that if her ally lands on the Divine Vein terrain, instead of getting 30% DR from attacks, she can fully pierce through DR when her Special triggers.

In general, I don't see any change in this unit, because she has the same support capabilities as her Mythic counterpart. However, this build seems to lean towards her tanking capabilities, which deviates from Lumera's usual niche. Unless you're in need of duplicating fodder for more generic dragons, stay away from this one, especially if you already own the Mythic version.

Final Thoughts + Will I Summon?

I've rather surprised that this Fallen Banner feels somewhat tame upon its release. Veyle and Lumera appear to be mere side upgrades to their base counterparts, whereas Ursula looks like an enticing choice for a nuke, yet I feel like we may get stronger nukes in the future. However, the true standout of this banner belongs to Nergal in my opinion, since he introduces an incredibly insane effect, akin to the vampires' feast, that sets him apart from the rest of the units. 

Even so, I can't shake off my disappointment that Fallen Fafnir is not included, leaving him stuck in male OC purgatory for an uncertain amount of time.

You know what? I've decided to change my summoning plans. I'm ditching out the goal of collecting every single Engage unit on release, unless they're either game-breaking or one of them are my favorites. The meta is becoming increasingly competitive, and I feel like my units would become sitting ducks if I were to obtain them all, which would be a waste of orbs.

Besides, the Bridal banner might have enticing offerings, and let's not forget about this month's Legendary banner which has insane value in terms of returning units. I've even considering investing Emblem Ike to +10 in the future, since I have fun using him as a frontliner and he's my favorite lord from the franchise. So in the meantime, I'll skip this banner for now after using up my tickets. I might get a Nergal by chance.


Feel free to share if you're pulling for any of these units. Thank you so much for reading my thoughts on this somewhat anti-climatic banner, and may your orbs remain safe from this tempting bait. Let's not give up just yet. There may come a day when Fafnir gets out of the shadowrealm once and for all, much like Freyr did last year. We should probably give him some cake after that.

06 May 2024

BABIES WON'T COME HOME - Young Awakening Summons

 Historically, banners released in April didn't have the best track record, yet Duo Robin turns out to be a standout exception. Her preferred Assist is so powerful that you can continuously spam the negative debuffs on the enemy team without relenting.

After the underwhelming reveal of this month's Mythic Hero banner, I've opted to pull on the Young Banner instead. There's no escaping the allure of what these babies have to offer, so without further ado, let's dive deep into this summoning report.

27th April - I began with 285 orbs, and my sights set firmly on Duo Robin as the main catch. I won't mind getting a copy of Emmeryn though. Her WOM Beacon support is quite unique, and it's surprising how underrated she is among players. As usual, I went for full circles.


I got Young Lissa on the 4th summon as a 4 star, but I don't have immediate plans of using her. Unfortunately, my luck took a turn for the worse afterward, with no 5 star units in sight. Ironically, I got pity-broken by her as a 5-star focus after 27 summons.



Not only did the color gambling failed me , but to add insult to injury, Ymir barged out of nowhere in my 33rd summon. How wonderful! Thank you RNG gods, for giving me Atk/Res Unity fodder. 


No more 5 stars upon 40 summons, so I just claimed my "prize", if you can even call it that. Hope that she can stay on the ladder for a bit longer.


Conclusion

It was quite a disastrous summoning session, perhaps it's just karma-balancing my luck from getting Winter Byleth. Anyhow, I still managed to retain around 200 orbs after the ordeal, and I can finally be prepared for the Fallen Banner looming on the horizon.

Thank you so much for reading today's summoning report. Take care and have some succulent summons out there!

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