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Earth Legendary Tier List

Greetings to my fellow readers! I'm happy to announce that I'll be making tier lists for the renowned heroes of FEH, and what better...

07 June 2024

BYE BYE, BURN DAMAGE - Review on Radiant Dawn New Heroes Banner

The trailer for the New Heroes banner had been released not long after the FEH Channel yesterday. There's no Midpoint OC, which feels disappointing. Anyway, I will be reviewing the featured heroes in detail on this post. So, without further ado, let's get into it!

Edward

I'm going to simplify things a bit this time, so here's the weapon description:

Caladbolg:

Grants the following effects at start of combat if HP is at least 25%:

  • Slaying
  • Omni+X (Max: 14; Min: 5) = 25% of foe's Atk at start of combat
  • Null Guard
  • 50% DR-Piercing
  • Special Acceleration by 1 before foe's first attack
  • Flat DR = 16 when foe triggers Special; otherwise 8 (excluding AOEs)
  • Damage reflection = amount of damage reduced from foe's first attack.

It looks pretty solid, and now that it synergizes with Godlike Reflexes and Buffer 4 already on his kit, he should be able to survive most of the modern nukes today.

Speaking of which, he has Breath of Life 4 on his C slot, which is essentially the tier 4 version of the current Breath of Life 3. It's summarized as follows:

For both unit within 2 spaces of ally and allies within 2 spaces of unit:

  • Restores X HP = 20% of unit's max HP + difference in Def × 4 if unit's Def > foe's Def; otherwise, 20% of unit's max HP (Max: 40% + pre-combat damage taken). This triggers after pre-combat damage
  • Grants Def +4
  • Half "Deep Wounds" reduction

Yes! After 10 months of burn damage terrorizing the meta, we finally have a counter to it! It's going to be so incredible for most of the omni-tanks, although it's meant for Def-based support units like Nergal and Duo Askr. 

This skill is going to be extremely useful for tanking strategies in Aether Raids and Summoner Duels, so skills like Flared, Strike are getting hard-countered, and even Attuned Triandra's pre-combat damage support will no longer be useful. Also, neutralizing Fatal Smoke 4 a bit is pretty decent, allowing your unit to restore some HP.

The only problem is that it's not going to save you from Duo Lyon and Legendary Camilla, and that your frontliner must be within 2 spaces of any ally in order to take effect. Nevertheless, it's such a meta-defining skill to have, and I believe that one day, we'll see a resurgence of omni-tanks in the future.

Therefore, just forget about Edward overall. He's going to become great fodder for most of your units!

Leonardo

Great...another colorless demote, making colorless even worse to pull from.

Doubler Bow+:

  • Atk/Res+6 to unit and allies within 2 spaces at start of turn, if unit is within 2 spaces of ally
  • "Bonus Doubler 4" effect if unit initiates combat or is within 2 spaces of an ally
It's a pretty decent inheritance weapon, but you might wanna run Arcane bows instead. He also has Atk/Res Finish 3 and Guard 3 as decent fodder

Rearmed Sothe

I'm so happy that Sothe receives an alt this year! Very well deserved for the second-main protagonist who holds major relevance to the plot.

Arcane Tempest:

  • Slaying
  • Time Pulse 3

Grants the following at start of combat when unit's HP ≥ 25%:

  • Omni+X (Max: 14; Min 5) = 25% of foe's Atk at start of combat - 4
  • 30% DR from foe's first attack (including Braves)
  • Null Follow-Up, if unit's Spd > foe's Spd

It's pretty decent for an Arcane Weapon, and compared to Arcane Void, this is definitely a better option for your dagger units. Giving true bonuses to all stats based on foe's Atk is much more useful than their stat penalties, as many units can cleanse their penalties nowadays. Also, built-in Time's Pulse 3 makes Lethality easier to trigger. 

He has a new preferred Special called Bane, which has a cooldown count of 2, and my god, the second last-part of the description looks so horrendous. 

When Special triggers:

  • Foe's Def/Res get reduced by 40%
  • Full DR Piercing
  • If Sothe's damage output < foe's HP -1 , sets damage to foe's HP -1 (before damage reduction gets taken into account)
  •  30% DR from foe's next attack if Special is ready/triggered

So, I've watched the other FEHtuber videos and it essentially means that if Sothe can't reduce foe's HP  to 1, he will just increase his damage output so that it cuts down foe's HP exactly to 1. Now, let's be honest, my brain cells got utterly destroyed from reading this nonsense, if not for the FEH experts. Who made that part so complicated to understand in the first place?!

Put that rant aside, it's quite a unique powerful Special which puts many of the old Omni-Tanks in their place, as they rely on DR from their passives.  However, 

Lastly, we have Potent Disarm which is essentially Disarm Trap 4, but with a bit of Potent 4. Looks like Bridal Sharena has a new toy for AR-Offense.

Dagger units are stepping back from the meta nowadays, but Rearmed Sothe is the best we can get for now. He proves to be a formidable nuke in several game modes as his Special can kill many of the omni-tanks who are heavily reliant on their passive DR, unless you have Emblem Ike's ring which grants them unpierceable DR.

Attuned Micaiah

My girl looks so cute in this artwork, and I'm having trouble to decide whether to take her home or not.

Silver of Dawn

  • Armor & Cavalry Effectiveness
  • Slaying
  • GUIDANCE 5

At start of enemy phase, for herself and allies within 2 spaces:

  • Heals 10 HP
  • Converts stat penalties into bonuses
  • Neutralizes the first two "Penalty" effects on herself 

At start of combat, if HP is 25% or above:

  • Inflicts Atk/Res -6 on foe
  • Atk/Res-X on foe = 20% of her Res at start of combat
  • Neutralizes foe's Atk/Res bonuses
  • Deals Flat Damage (Max: 15, Excluding AOEs) = number of allies within 3 rows and 3 columns centered on unit × 5  

It's a really strong weapon with insane mobility support like Legendary Elincia's. The penalty effects that she can cleanse only apply to active effects, such as Exposure, Stall and Ploy. It's really nice, but not as great as Freyr's C skill since it selects the first two effects. If my girl can be like him, that would be completely broken!

She has Maiden's Solace as her preferred Assist, which is already outdated. Plus, just like Sigurd's Crusader's Ward, I don't think it will get an upgrade though.

Additionally, she has Yune's Protection as her enhanced preferred B skill.

At start of turn, for foes and foes within 2 spaces of them, inflicts:

  • Exposure
  • Discord
  • -7 to their corresponding highest Atk, Spd, Def or Res

If she initiates combat or is within 2 spaces of an ally:

  • Atk/Res-5 on foe
  • Ark/Res -X on foe = highest total penalties among target and foes within 2 spaces (correct translation for the English version)
  • 50% DR-Piercing

We also have Atk/Res Crux as a new Crux variant, and finally, there's Far Trace Echo. This Echo skill is going to be useful for most of the ranged cavs or fliers who are running Trace in their B slot. Now what we have the Echo skill, you can run better B skills for your builds. 

Micaiah in general, can hit like a truck. The massive penalty infliction, followed by DR-piercing can really boost her offensive capabilities. At the same time, she can be a decent support unit because of her built-in Guidance 5, which is so rare in flier weapons nowadays. But only if she has Aerial Maneuvers like Rearmed Tana, that will put both Tana and Legendary Elincia into the fray! Time will tell if we'll get her Emblem counterpart in the future.

Will I Summon?


Overall, this banner looks pretty solid. Breath of Life 4 is going to be a game changer, so it's worth summoning for a copy of Edward. Meanwhile, both Micaiah and Sothe are great in their own right, yet they don't affect the meta that much.

Since the banner lasts for 3 weeks, I can't wait to pull for at least a copy of Micaiah on spark. After that, I'll be getting Valentine's Myrrh whenever the Double Special banner releases this month. Lastly, the Emblem banner has some terrible colorsharing since Veyle, Camilla and Gullveig have been shifted to the AHR banner. Therefore, I can skip this one and save for one of the Summer banners instead.

Let me know if you excited for any of these units. How'd you like my new descriptions? Thank you so much for reading my thoughts on this banner and be sure to save your orbs like Breath of Life 4 would help you recover from an exhausting summoning session!

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