Another new hero type, another wild reaction from the community. FEH just keeps pushing boundaries and now, after they've introduced Emblem Heroes, Aided Heroes are here! Reginn is the first to introduce this mechanics, and we've already seen this coming through datamining.
However, what's really exciting about the New Heroes banner is that the kingdom of Solm has finally arrived, which essentially concludes all four nation representatives of Elyos.
So, without further ado, let's dive deep into my thoughts on Aided Heroes first!
About Aided Heroes
Basically, they give you an Aided Essence every time you summon them, which works similarly to getting Ascended Florets from Ascended Heroes. Unlike Ascended Heroes however, it's a permanent currency i.e. it's not restricted to only one Aided Essence per new unit you've just pulled for, but you can still have more Aided Essences even if you get duplicates.
You can bestow Aided Essences to your existing units which basically increases +1 to all stats, which is done once per unit. In addition to that, those units whom you've just offered to can now equip accessories exclusive to that hero.
In context, this new hero type feels pretty underwhelming, and thankfully these units would not drastically change the game. I don't understand why IS has to stick with their stubborn formula of introducing a new hero type every time there is a Tempest Trials+ story. It's really frustrating, especially for this year after we've just got Emblem Heroes, who help us substantially.
What's worse about Aided Heroes is that they are limited just like Rearmed & Attuned Heroes. I can get it for the latter two types because of their incredible value as fodder factories, even if they fall off in the long term as units. For Aided Heroes though, it's the complete opposite because they don't work as fodder factories at all! You just get stats & cosmetics, that's it!
From the name alone, I thought it would brought us a never-before-seen concept that would bring something fun to the game, and not just PvP. However, this feels unfinished or aptly enough, poor execution because IS keeps tending to their atrocious formula, rushing to get it done without considering all the possibilities that this new hero type would make FEH great again.
As we've seen in the artwork, Reginn is accompanied by a drone, but I would like something that this drone can do not just live accessories. Imagine if they brought pets instead, functioning like Assist Trophies in Smash, where they can engage in combat for a short while as long as the user is equipped with the Aided Essence. That would be hilarious (and chaotic) if it comes like, think of Emblem Ike at +10 for instance, hanging on to 1 HP after Duo Igrene's AOE, then dies to a mere drone who suddenly joins the battle briefly. Or how about Micaiah's pet bird shapeshifting into her deity self and nuke somebody out of the window? We'd totally lose our minds if it ever happens!
So to recap, Aided Units are just your ordinary Ascended units but much more inaccessible because IS wants us to spend more money. The stats and accessories mean nothing for a competitive player's perspective. Don't get tempted to pull for them right away unless it's your favorite! I reiterate: they are not your fodder factories, and it's a concept that feels wasted!
And with all that's said, let's get back to these anticipated heroes!
Aided Reginn:
Well, I have to put the quote-on-quote star of this banner first because of this new flawed mechanic, I guess?
Dvergr Wayfinder:
- Slaying
- Canto (Dist. +2; Max: 5) During Turns 1-4
For allies in 3R & 3C during turns 1-4:
- Atk/Spd+4
- Special CD-1 Jump Before Their 1st Hit
Grants the following to unit if unit's HP ≥ 25% at start of combat:
- Omni+X (Max: 14) = 5 + No Of Allies Within 3R & 3C × 3
- True DMG (Excl. AOEs) = 20% Of Unit's Spd
- 40% Brave DR On 1st Hit
- Full DR-Piercing When Special Triggers
Like all Book 5 OCs, her Canto is restricted to the first 4 turns. She works decently as a pseudo-support nuke by granting the Special Jump support to her allies, which makes Hush Spectrum not a threat anymore because we start to have ways of dealing with Scowl effects. Then, she's able to hit really hard with so many stat bonuses and being able to nullify damage reduction from her foes with her Special.
Seiðr's Burst:
- Boosts DMG = 50% Of Unit's Spd
- Adaptive DMG
- During Turns 1-4, Special CD-2 Jump Before 1st Attack & 1st Follow-Up
- 40% Unpierceable Beacon DR
This is a complete upgrade to Seiðr Shell and it's certainly an improvement over her original Special. She can now jump through her Special before attacking, rather than having it activated at start of turn which is a nice change. Again, this would make Scowl irrelevant in no time. Having an Armored Beacon effect is a nice touch to boost her survivability.
Then, she comes with Atk/Spd Excel & Flow Guard as her existing passives, and introduces a completely new skill, Shadow Shift, which is exclusive to cavalry and flying types. It basically allows the user to Repo an ally during their Canto, and it does not count as a movement Assist. This is really good for anyone who's using Brave Felix extensively, as he can still refresh himself even after the Reposition. Keep in mind that Canto Control is already prevalent, so this presents a calculated gamble, where this skill is rendered useless if the enemy team has Canto Control in play.
Overall, Reginn is a highly formidable melee nuke with a few support capabilities that would make her relevant a bit longer. She is going to be amazing in AR-Offense like her base counterpart because she's built for that mode. She's going to do well in Summoner Duels too, where she can act as a supportive nuke, yet her nuking capabilities do not warrant her a must-summon choice compared to other nukes. Plus, she looks magnificent in her artwork: the new war attire, the goggles and her drone really complements her tomboyish nature.
Timerra (Attuned)
She's back in her base form, and after taking a glimpse on her passives, I'm literally shocked: as an Attuned Hero, she has everything you need to create a perfect omni-tank for the current meta.
Desert Spear:
- Slaying
- Dist. Counter
- Bulwark
Grants the following to allies within 3 spaces:
- Spd/Def+4
- 10 Flat DR On Foe's Attacks Upon Foe's Specials
Grants the following to unit if unit is within 3 spaces of an ally:
- Omni+X = 5 + 15% Of Unit's Def
- Dull-All On Foes
- 10 Flat DR On Foe's Attacks Upon Foe's Specials
Her weapon comes packed with stats and flat damage-reduction, which can be granted to allies within her proximity, adding some support capabilities. Additionally, she can stop anyone other than Celica & Shez from warping, thanks to her built-in Bulwark, which is a rare sight on an infantry unit. But wait, that's not enough!
Sandstorm:
- Boosts DMG = 80% Of Unit's Def
- Special DMG = 150% Of Unit's Def Instead Of Atk
- Unpierceable X% DR = 40 - Current Special Cooldown Count Value × 10
- Spd-Rule Modification If Unit's Def > Foe's Def
- X (Max: 10) = Difference Between Def Stats
She can melt through anything with that Special damage, making her pure nightmare fuel for anyone who dares to survive that hit! Followed by a ton of unpierceable damage-reduction, she's also another one of these units making herself easier to do follow-ups. It's going to change the way we're dealing with Spd creep nowadays, where speedy units are finding themselves harder to keep up.
As I mentioned earlier, she offers the perfect coalescence of skills that are essential for almost any omni-tank you want to invest in. Spd/Def Finish 4, Laguz Friend 4 & Breath of Life 4 are excellent options in her base kit, and they can be inherited in one go!
Finally, she has Time Pulse Echo as her new X Skill, which is essentially Time's Pulse 4 in an Attuned slot. That's going to be amazing for so many users who want to pre-charge their Specials for every turn, so they can run BOL 4.
In terms of fodder factories, here's a hot take: I think Eirika remains an optimal choice for building infantry tanks. If you're aiming to build a very efficient omni-tank, you want to run NCD as an Attuned skill, which is crucial to counteract Sweep effects. There are plenty of ways to pre-charge your Specials via means of support, which is now readily accessible. Because of that, I value NCD over Time's Pulse as an Echo skill option, even if it requires giving Timerra's fodder to Eirika.
Back to her frontliner capabilities, Timerra is genuinely on par with Emblem Ike which it's fitting, considering her role in Engage because she's meant to be an incredibly strong unit. If you like, you can give her Ike's ring for an additional Beacon effect to ruin a nuke's day. Speaking of nukes, for sure Brave Felix will run into trouble facing against her because of his weapon-triangle disadvantage. With all that's said, she's very astounding as a frontliner option for your usual tanking strategies in all PvP modes.
Fogado
Of course it's not the Solm banner without bringing the kingdom's only prince into the mix.
Sentinel Bow:
- Slaying
- Flier Effectiveness
- Disables Foes' Specials If Unit Initiates Combat Or Against Ranged Foes
Grants the following if unit initiates combat or is against ranged foes:
- Omni+X = 5 + 15% Of Unit's Spd
- 50% DR-Piercing (Excl. AOEs)
- Null Follow-Up
- 70% Brave DR On 1st Hit
- DMG Reflection On Next Attack = Total DMG Reduced From 1st Hit
Fogado is in a very weird spot because he's supposed to work as a nuke, yet somehow he functions like a tank because he turns off his foes' Specials like Lucia does. It's very interesting that he's basically a ranged version of Lucia, but doesn't have the capabilities to become a frontliner.
He's still a player phase unit though, and I heard people saying that he's a direct counter to Duo Fjorm whom we've got not long ago, because his weapon works against her defensive Special, not to mention the weapon triangle advantage. The thing is, his offensive capabilities aren't as great as the best nukes we've got. So, I can't see him taking down Fjorm, assuming she has the proper support.
As for his passives, he has Flared Sparrow & S/D Far Trace 4, and he's a good candidate for Curved Shot if you want to improve his prowess.
Overall, Fogado has a very interesting niche that requires further testing to fully understand his potential in today's meta. He is usable in all modes, at least for now.
Merrin
We finally got our favorite wolf girl into the game, but unfortunately, she's a sword unit while she's mainly a dagger unit Engage.
Slaude Blade:
Grants the following to unit & ally if an Assist skill is used:
- 50% DR-Piercing
- Bonus Doubler
- Self-Refresh (Unit Only)
Grants the following if unit initiates combat or is within 2 spaces:
- Omni+X (Max: 14) = 5 + No. Of Allies Within 3R & 3C × 3
- Null Follow-Up
- Brave Flat DR On 1st Hit (Max: 15; Excl. AOEs) = No. Of Active Bonus Effects × 3
I don't know if this has been widely discussed but, Merrin in my opinion, has stolen Chrom's unique identity as a Repo Self-Refresh unit. As we start to have similar units who can replicate or even outclass his role, Chrom might be on the verge of becoming irrelevant in the near future. In fact, we would come to the point where we only value Repo Self-Refresh units who can grant better support, given that team slots are getting competitive.
In this case, Merrin's support is even better than what Legendary Chrom could offer as she gets DR-piercing. On top of that, she's even better at nuking than Chrom, though perhaps not insane.
Lastly, she has Spd/Def Link 4, another Link 4 variant followed by Even Attack Wave N in her C slot.
Merrin is fun to use as a unit, and because she literally steals Chrom's identity as a self-refresh unit, she'll stay relevant for the long term-at least until we get stronger options. Whether it's Aether Raids, Arena or Summoner Duels, she's welcome in any of these modes thanks to her versatility alone. However, I can hardly see anyone would pull for her since almost everyone has Chrom in their barracks.
Final Thoughts + Will I Summon?
In conclusion, this banner has some really astonishing value on the blue pool, where both Timerra and Reginn are color sharing. Both of them are powerhouses in their own right, yet it doesn't mean that you should pull for them, as they could be outshined in the future. Nonetheless, if you desperately need Laguz Friend fodder but you don't have spare copies of Ike, I think you found the right banner to summon on because you can acquire two of the most meta impactful skills in one go!
After some thought, I had decided to continue spending on the CYL8 banner for Bernadetta before the banner reveal. I'm now left with 30-ish orbs, so as far as I want both Timerra & Reginn, I have to skip this for now. Aided Heroes are not interesting for me in general. After all, we've yet to see what this month's Emblem unit has in store.
Let me know if you're excited for the heroes of Solm, and be sure to save your orbs!